New York City FC

This project is a photorealistic 3D environment developed in Unity for New York City FC.

The scene recreates an existing space with high accuracy, designed for real-time visualization and interactive use. The focus was on achieving realistic lighting, PBR materials, and optimized performance, ensuring both immersive quality and technical efficiency.

This work reflects my experience in producing client-oriented environments, where precision and realism are essential to deliver engaging visualizations for sports and architectural contexts.